PM3.6 - Donkey Kong - Subaction - WalkMiddle
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Stats
IASA: |
None |
Subaction Index: |
0xb |
Scripts
Main
GFX
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 0, bone: 13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(28.0)
- GraphicEffect(GraphicEffect { graphic: 0, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(WalkMiddle GFX 0x6860)
SFX
- AsyncWait(6.0)
- SoundEffect1(2704)
- SyncWait(5.0)
- SoundEffect1(2702)
- SyncWait(10.0)
- SoundEffect2(2792)
- SyncWait(5.0)
- SoundEffect2(2792)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(WalkMiddle SFX 0xf278)
Other
- AsyncWait(19.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(24.0)
- Rumble { unk1: 20, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(WalkMiddle Other 0x21b8)