PM3.6 - Donkey Kong - Subaction - WalkMiddle

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |

Stats

IASA: None
Subaction Index: 0xb

Scripts

Main

    GFX

    1. AsyncWait(8.0)
    2. GraphicEffect(GraphicEffect { graphic: 0, bone: 13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. AsyncWait(28.0)
    4. GraphicEffect(GraphicEffect { graphic: 0, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkMiddle GFX 0x6860)

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(2704)
    3. SyncWait(5.0)
    4. SoundEffect1(2702)
    5. SyncWait(10.0)
    6. SoundEffect2(2792)
    7. SyncWait(5.0)
    8. SoundEffect2(2792)
    9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    10. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    11. Goto(WalkMiddle SFX 0xf278)

    Other

    1. AsyncWait(19.0)
    2. Rumble { unk1: 20, unk2: 0 }
    3. AsyncWait(24.0)
    4. Rumble { unk1: 20, unk2: 0 }
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkMiddle Other 0x21b8)